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Drip simulates liquid trickling from the bottom of a selection and, optionally, melts the original selection. Drips flow from the bottom of the selection like paint dribbles. Image features stretch along the path of the drips. By tweaking melt features, you can liquefy the entire selection.
Drip Length
Controls the average distance that drips run from the bottom of the selection.
Width
Controls the average thickness of each drip. High values reduce the number of drips in your selection.
Density
Controls the number of drips falling from your selection. High values add more drips.
Left to right: Increasing Density.
Taper
Thins the area between the bottom of the selection and the drip’s teardrop end. Low values look like liquid running down a wall. High values look like drops falling from the bottom of the selection.
Left to right: Increasing Taper.
Dribble
Controls the irregularity of the drip edges. High values make uneven edges and separate the drip from the selection.
Left to right: Increasing Dribble.
Random Seed
Controls the random elements of this filter. Click it until you get a result you like.
Melt Length
Controls how much the entire selection is stretched downwards in wavy distortions.
Left to right: Increasing Melt Length.
Ripple Width
Controls the average width of the distortions in the selection. If you go too small, you’ll get speckles. In small selections, a value too large might result in little visible distortion.
Pooling
Controls how much the affected area sags toward the bottom of the selection. High values compress the selection downward.
Left to Right: Increased pooling.
Direction
Controls the direction from which the light falls on the surface. Click and drag within the lighting control box to change the direction, or enter a value between 0 and 360 degrees.
Inclination
Controls the angle formed by the light and the page. Click and drag within the lighting control box to change the inclination, or enter a value between 0 and 90 degrees.
Highlight Brightness
Controls the intensity of the shiny highlights appearing on the surface.
Highlight Size
Controls the size of the shiny highlights on areas facing the light; higher values yield larger highlights.
Highlight Color
Choose any color for the shiny highlights.
Shadow Strength
Controls the shadow darkness. Higher values render darker shadows.
Shadow Color
Choose any color for the shadows.
Lighting Coverage
Controls how far the shiny highlights climb up the dribbles.
Left to right: Increasing Lighting Coverage adds three dimensionality to the drips.